Tuesday 7 March 2017

Matthew DiVito Presentation

The 23rd of February I made a presentation about Matthew DiVito and his work in No Man's Sky.

The presentation started talking about the designer work, based in geometric shapes, old-school look and patterns of movement. This designer has a very unique sci-fi feel and uses special colour combinations and concepts.

Each slide had a gif of an animation in a loop to keep the audience engaged and kind of mesmerised with it while speaking over it.

The final slide was reserved to show the work, which was also an animation and the most impressive one. It was a work that, in my opinion, sold an entire game and made it attractive to people that was eventually disappointed with the content of the game. The design meets the aims of the game: infinity, making one to feel small.

The peers said that the presentation with the gifs was very engaging and they couldn't stop looking at the screen. They also recognised the value of the designer, whose design was better than the product he was designing for and it happens in the video-games industry quite often. Also, the fact that I related his work with my personal opinion made it more engaging.

Other feedback I found quite useful is that leaving an open end and saying the intentions of the design for the future is a great way to finish a presentation. Another thing to end is with a bit of criticality, doing some evaluation of the work that was done, which works as a transition for the audience back to the room and the speaker. It is also important to remember to use neutral words, such as inspiring, impactful, etc instead of good, bad, etc.

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